Digital creativity and learning in the classroom
This Blog includes analysis of currently used technologies, detailed evaluations of emerging technology and reflections on my own journey to learn about digital learning tools and how to include creativity
Task 1: Learning technology critique

This blog post is a critique of an emerging technology that can be used to enhance student creativity
Topic 3: Design based thinking

This blog post is about the use of 3D printers in the classroom, and how these help to foster students creativity
Topic 4: Computational thinking

This blog post is about computational thinking, and how the case study blockly can aid students learning
Topic 5: Robotics

This blog explains my ideas on Robotics and how to use Bee-bots in the classroom to achieve syllabus outcomes
Topic 8: Games based learning

This blog explains how games-based learning can be incorporated into the classroom
Topic 6: Augmented Reality

This blog explains the affordances and limitations of using AR in the classroom
Topic 9: Constructionism and the Maker movement

This blog explains the maker movement and how this can increase students 21st century capabilities
Topic 7: Virtual Reality

This blog is based on the app CoSpaces and it’s importance in fostering creativity
About: Hannah’s EDUC3620 blog on Digital creativity and the importance of this in the classroom