Week 9: Constructionism

Constructionism is designed to provide students with the four most important skills to succeed in the 21st century which include “critical thinking, communication, collaboration and creativity” by engaging them in meaningful experiences (Jefferson and Anderson, 2017). Makerspaces promote constructionist learning using physical materials (Stevenson et al, 2019). As stated by Sheridan et al (2014), MakerspacesContinue reading “Week 9: Constructionism”

Week 8: Games-based learning – GameMaker

Games-based learning involves students learning using concepts in games. Students learn through repetition, failure and accomplishing their goals, as they are provided with the opportunity to test different ways to create and complete games (Gee, 2005). Productive failure is a part of games-based learning, as students are allowed to make mistakes. Productive failure is vitalContinue reading “Week 8: Games-based learning – GameMaker”

Week 7: Virtual Reality – CoSpaces

Virtual reality (VR) is a three-dimensional, computer generated virtual environment that allows users to act in a fully immersed, real-time simulation (Southgate,2018). This blog will explore the power of VR in the classroom, including its ability to promote creativity, raise curiosity and engage students in becoming active learners, placing the power learning in their hands.Continue reading “Week 7: Virtual Reality – CoSpaces”

Week 6: Augmented reality – Froggipedia

Augmented reality is the addition of a computer-assisted contextual layer of information over the real world, creating an enhanced reality (Kapp & Balkun, 2011). Pokémon Go which overlays characters into the world around the user is an example of AR. Augmented Reality has the capacity to greatly influence students learning in the classroom, by promotingContinue reading “Week 6: Augmented reality – Froggipedia”

Week 5: Robotics – Beebots

For many years Robotics have engaged students and moved them to another level of understanding and learning. There are further developments being made which will expand opportunities for a new generation of learners. These new innovations have the potential to transform the classrooms pedagogical approaches, but they need to be used appropriately and innovatively toContinue reading “Week 5: Robotics – Beebots”

Week 4: Computational thinking – Blockly

Computational thinking is a problem-solving process (Wing, 2006). It includes analysing, organising data, interpreting patterns, implementing algorithms and breaking down each step to solve a problem, so that a computer, or human can implement an effective solution (NESA, 2017). This blog post will explore the potential of computational thinking in the classroom, and focus onContinue reading “Week 4: Computational thinking – Blockly”

Week 3: Design based thinking – 3D printing

Creativity is a foundation for students to develop their problem-solving skills. Design education is one way that teachers can foster student’s creativity (Wong & Siu, 2011). Design based thinking includes fundamental thinking skills which can be used in everyday life and need to be engaged with, if learning is to be authentic as well asContinue reading “Week 3: Design based thinking – 3D printing”

Task 1: Learning technology critique

Augmented Reality (AR) is an integration of a virtual world into the real world. It provides additional details to a real-world place, such as an overlay of audio, graphics, and other virtual elements (Green, Green & Brown, 2017). This blog will explore the power of AR within the classroom, including the promotion of creativity andContinue reading “Task 1: Learning technology critique”

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